The biggest thing that needs balancing in Battlefield 6 isn’t the weapons—it’s the attachments


Rory Norris, Guides Writer

PC Gamer headshots

(Image credit: Future)

Last week I was: playing way too much of the Battlefield 6 open beta.

This week I’ve been: mourning the loss of the Battlefield 6 open beta, at least until next weekend, after which point I’ll somehow have to survive until the full release in October.

Unlike Battlefield 2042, Battlefield 6 just feels right. It’s got that gritty style of the older games, with more focused maps, the classes have returned (arguably in their best form yet), and weapon handling is better than ever. Having seen a bunch of worrying clips doing the rounds before getting hands-on with the open beta, I feared the worst: that weapons would feel like lasers, lacking recoil and personality to set each one apart. That’s generally how I feel about BF2042 and modern Call of Duty games, where all the guns just blend into one indistinct blob.

What Battlefield 6 gets right, at least with the selection of firearms available in the beta, is that every weapon feels distinct. The M433 is vastly different to the NVO-228E, the SGX stands out from the PW7A2, and so on and so forth. Each weapon has a completely different feel thanks to its recoil pattern, fire rate, and overall handling. Well, at least by default.



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